The tech tree was originally designed for Civilization (board game) by Francis Tresham (game designer) that was released in 1980 by Avalon Hill.
Tech trees started showing up in turn-based strategy games around 1990, where Mega Lo Mania had a system of research levels/epochs that allowed the deployment of better units and defenses. Civilization (1991) was probably the first game to feature the same basic structure of tech trees seen in games today.[citation needed] 1992's Dune II is another example of an early game featuring tech trees.
Tech trees started showing up in turn-based strategy games around 1990, where Mega Lo Mania had a system of research levels/epochs that allowed the deployment of better units and defenses. Civilization (1991) was probably the first game to feature the same basic structure of tech trees seen in games today.[citation needed] 1992's Dune II is another example of an early game featuring tech trees.
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